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Your task in this project is to write a non-preemptive user-levelthreads package. Most operating systems, e.g. Solaris, Mach and DEC OSF, provide such a lightweight thread abstraction because, as you might recallfrom the lectures and the reading, user-level threads provide concurrency with very low-overhead. NT does not have a user-levelthreads library. Your task is to write one.We have provided you with some skelatal code that creates an environmenton top of NT that closely resembles the environment on top of rawhardware shortly after booting. We use NT to provide us with a virtualprocessor and memory. NT also bootstraps our kernel; that is, it loadsit into memory and starts executing it at its entrypoint. Your task isto build high-level abstractions on top of this environment in thesame manner NT builds its abstractions on top of the hardware. There are a few distinct components to this project.First, you will have to write some generic FIFO (first-in, first-out)enqueue and dequeue operations. We will be relying on this queueimplementation throughout the rest of the semester, so it's importantthat the implementation be efficient. Specifically, enqueue and dequeueoperations should both work in O(1) time.Second, you need to define and implement thread control blocks, and the functions that operate on them. We suggestyou start with minithread_create and minithread_yield, and go on toimplement the scheduler. Once you have those two working, you cancome back to implement the rest of the functionality.Third, you need to implement a scheduler. For this assignment, all youneed is a first-come, first-served scheduler. You can assume that yourthreads will voluntarily give up the CPU, which means that your testprograms should make occassional calls to minithread_yield().Fourth, you need to implement semaphores in order to be able to synchronize multiple threads.Finally, you need to demonstrate your threads package by implementinga solution to the storefront (single-producer, multiple-consumer) problem.The problem is that there is one really busy toy store owner (producer thread), astorefront with N locations, and a bunch of independent pokemon addicts (consumer threads) who want to buy pokemon merchandise. The owner createspokemon merchandise, numbered sequentially from 1 on up, out of the thin air and places each on one of the N locations in the storefront. The consumers snatch these items as soon as they are placed on the shelf (but no sooner) and announce to the world the serialnumber of the item they purchased. Your solution will be evaluatedfor correctness and concurrency.How to Get StartedTo unpack and set up minithreads in Visual Studio under Windows NT, dothe following: Download the code here: minithreads1.zip Open Microsoft Visual Studio C++ (Version 6.0). Select "New" from the File menu to create a new project. Choose to create a new Makefile, enter "minithreads" for the project name, and whatever location you want, and click "Ok". In the dialog box, replace "mt.mak" with "Makefile" in the "Command line" text box and click "Finish".Unzip the "minithreads.zip" file in the directory for your project.Click on the "FileView" tab to get the list of the files. Go to the "Source Files" folder and right-click to get "Add Files to Folder", then select buffer.c, clock.c, end.c, minithread.c, minithread_md.c, minithread_public.c, queue.c, runtester.c, sieve.c, start.c, synch.c. Do the same in the "Header Files" folder, and add clock.h, minithread.h, minithread_md.h, minithread_public.h, queue.h and synch.h. ONLY DO THIS STEP IF YOU ARE NOT WORKING IN THE UNDERGRADUATE LAB. If the computer you are using does not have Visual Studio installed in the usual place (c:\Program Files\Microsoft Visual Studio), then change the line VISUALSTUDIO = c:\Program Files\Microsoft Visual Studio in "Makefile" to point to the correct location. Select "Build minithreads.exe" from the "Build" menu. It should compile and link with a bunch of warnings. If you execute minithreads.exe, it will terminate immediately.Three small test programs, test1.c, test2.c, and test3.c, are includedin the minithreads.zip file. They test spawning a thread, spawningmultiple threads, and ping-ponging between threads. They should beuseful when you are implementing minithreads. Two larger testprograms, buffer.c, a bounded buffer, and sieve.c, a sieve for findingprimes, are more complicated. Ideally, you should test yourminithreads implementation against these.If you have problems with the project or questions, please send mailto cs414@cs.cornell.edu or come to office hours for one of the TAs.How to Test Your CodeIt's crucial that systems code be correct and robust. You must test yourcode with reasonable and unreasonable test cases, and ensure that itbehaves correctly. Note that you should maintain some separationbetween the minithread package and minithread applications. Most notably, your minithread applications should notcontain any dependencies on the scheduling algorithm or on the lack ofpreemption. To facilitate testing, we provided you with some test programs. It's a good ideato start with these, and develop your own tests as you need them. The simplesttest cases are test1.c,test2.c and test3.c, which test single thread creation, multiplethread creation, and ping-pong between two threads. buffer.cprovides a bounded buffer implementation. A producer and consumer keepproducing values and consuming them across a buffer of finite length.sieve.c is a Sieve of Eratosthenes for concurrently searching forprimes. It has a single thread on one end, injecting the numbers 1, 2,3, 4, 5, 6, 7, 8, ... into a pipe. For each prime p, there is a threadin the middle of the pipe that consumes a number from the pipe ifthat number is divisable by p. Otherwise, it passes the value on tothe next thread in the pipe. At the very end, there is a thread thatprints the values that emerge from the pipe. Note that this assemblywill only print out prime numbers, because the threads in the pipewill consume all non-primes.Since we will soon make the threads package preemptive, all code youwrite should be properly synchronized. That is, everything should workno matter where in the application thread you place aminithread_yield. Consequently, it's a good idea to test your codewith minithread_yield's inserted at random locations throughout theapplication code (note that we don't expect the system code in minithread.cor synch.c to be yield-safe for this project - just the applications).Do not forget to check for memory leaks. Your threads package should notrun out of memory when large numbers of threads are created anddestroyed.SubmissionsFollow the following steps to submit.
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